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Etiquette - The do's and don'ts of cricket
Cricket has always been seen as the gentleman's game
- and that means there are certain traditions of the game which must
be respected. The Academy takes you through the etiquette. Walk when
you're out Sadly this is a tradition that has gone out of the game
at the highest level. But there'll be times when you know you've got
an edge through to the wicketkeeper that the umpire's missed. But
whether you own up and walk is your decision.
Once a decision has been made, there's no turning
back. So that means no arguing with the umpire, even though you're
adamant the batsman's out.
You'll soon find some decisions go your way and
others against - it's what makes the game so interesting.
No matter whether you're playing for your school or
your country, it's good to clap the new batsman making their way to
the wicket.
Polishing, drying or removing mud from the ball is
fine - using any sort of artificial substance is not. If any player
is caught tampering with the seam or surface of the ball, they're in
big trouble with the umpires.
As a fielder you can't distract or obstruct a
batsman on purpose. If this happens a dead ball will be called by
the umpire and five penalty runs will be added to the batting side's
total.
If a bowler keeps bowling short-pitched or high
full-pitched balls which could injure the batsman, then these
deliveries will be called a no-ball by the umpire. They'll also be
warned for dangerous bowling by the umpire. If the bowler still
keeps bowling dangerously, then they'll receive a final warning. If
the tactics are still not changed then the umpire can order the
captain of the fielding side to take the bowler off. The bowler will
then not be able to bowl again for the rest of the innings.
If any player tries to waste time the umpire should
give a first and final warning to the whole team. If they do it
again during the innings then the opposition will be awarded five
runs.
All players are responsible for making sure the
pitch is not damaged during play. Bowlers must stay off "the
protected area" of the pitch. If a fielder damages the pitch then a
caution will be issued to the fielding captain. Any repeat action
from any fielder during the innings and the umpire will add five
runs to the batting side's total. A batsman who damages the pitch
will be cautioned by the umpire. If they do it a second time in the
same innings, they'll get a final warning and any runs scored from
that delivery, other than no balls or wides, will be disallowed. Any
more damage from the batting team and the umpire will disallow the
runs scored off that ball and award five penalty runs to the
fielding side.
Batsmen are not allowed to try and steal a run
during the bowler's run-up, unless the bowler has made an effort to
run-out either batsman. Any attempt made to steal a run will see
five penalty runs awarded to the fielding side.

The size of the field on which the game is played
varies from ground to ground but the pitch is always a rectangular
area of 22 yards (20.12m) in length and 10ft (3.05m) in width. The
popping (batting) crease is marked 1.22m in front of the stumps at
either end, with the stumps set along the bowling crease. The return
creases are marked at right angles to the popping and bowling
creases and are measured 1.32m either side of the middle stumps. The
two sets of wickets at opposite ends of the pitch stand 71.1cm high
and three stumps measure 22.86 cm wide in total. Made out of willow
the stumps have two bails on top and the wicket is only broken if at
least one bail is removed. If the ball hits the wicket but without
knocking a bail off, then the batsman is not out. |